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Topic: [GUIDE] XML Stats

These are the stats you can add or edit in your xml files located in: gameserver/data/stats

HP & MP
Maximum HP - maxHp
Maximum CP - maxCp
Maximum MP - maxMp
HP Regeneration - regHp
CP Regeneration - regCp
MP Regeneration - regMp
Heal Effectivness - gainHp
Heal Proficiency - giveHp
Heal Bonus - bonusHp

Attack & Defence
Power Defence - pDef
Magic Defence - mDef
Power Attack  - pAtk
Magic Attack - mAtk
(Power) Attack Speed - pAtkSpd
(Magic) Attack Speed - mAtkSpd
Magic Reuse - mReuse (how fast spells becomes ready to reuse)
Shield Defence - sDef
Shield Defence Angle - shieldDefAngle
Critical Damage - cAtk
Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

PvP Bonus
Physical Damage - pvpPhysDmg
Magical Damage - pvpMagicalDmg
Physical Skill Dmg. - pvpPhysSkillsDmg

Atk. & Def. rates
Evasion - rEvas
Power Skill Evasion - pSkillEvas
Shield Rate - rShld
Critical Rate - rCrit
Blow Rate - blowRate
Lethal Rate - lethalRate
Magic Critical Rate - mCritRate (mCrit doesn't work!!)
EXP,SP Rate - rExp
Cancel attacks - cancel

Accuracy and Range
Accuracy - accCombat
Attack Range - pAtkRange (for fighters)
Attack Range - mAtkRange (for mages)
Attack Angle - pAtkAngle (for fighters)
Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)
Attack Reuse       - atkReuse (make bows hit simple hits way slower and will not affect skills)

Speed
Run Speed - runSpd
Walk Speed - walkSpd

PLAYER-ONLY Stats
STR  -  STR  (Physical power,physical skill's crit rate)
DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)
WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).
INT  -   INT (magic dmg)
MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

Resistances, vulnerability
Aggression - aggressionVuln
Bleed - bleedVuln
Poison - poisonVuln
Stun - stunVuln
Paralyze - paralyzeVuln
Hold,Root,ETC. - rootVuln
Sleep - sleepVuln
Confusion -confusionVuln
Movement - movementVuln
fire - fireVuln
wind - windVuln
water - waterVuln
earth - earthVuln
holy - holyVuln
dark - darkVuln
cancel - cancelVuln (resist. for cancel skills)
debuff - debuffVuln
Critical - critVuln (resistence to Crit dmg.)

Weapon resist
noneWpnVuln - Shields
swordWpnVuln
bluntWpnVuln
daggerWpnVuln
bowWpnVuln
crossbowWpnVuln
poleWpnVuln
etcWpnVuln
fistWpnVuln
dualWpnVuln
dualFistWpnVuln
bigSwordWpnVuln

Reflects
Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)
Absorbs Damage Percent - absorbDam
Transfer Damage Percent - transDam
Reflect Skill Magic         - reflectSkillMagic
Reflect Skill Physical      - reflectSkillPhysic

Patk/Pdef against monster types:
Examples:
More patk to giants -     pAtk-giants
More patk to undead -   pAtk-undead
More pdef against animals -      pDef-animals
More pdef against monsters -   pDef-monsters

ExSkillz
Inv. Limit - inventoryLimit
WH. Limit - whLimit
Freight L. - FreightLimit
Private Sell L. - PrivateSellLimit
Private Buy L. - PrivateBuyLimit
Rec. Dwarf L. - DwarfRecipeLimit
Rec. Common L. - CommonRecipeLimit

Consume Rates
Phys. Mp. Consume Rate - PhysicalMpConsumeRate
Magical Mp. Consume Rate - MagicalMpConsumeRate
Dance Mp. Consume Rate  - DanceMpConsumeRate
Hp. Consume Rate     -    HpConsumeRate
Mp. Consume           -    MpConsume
Soulshot count - soulShotCount

Skill mastery
Skill mastery - skillMastery

Other
Breath - breath (more time you can swim in water)

ORDERS
0x08 - to set
0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)
0x20 - don't use it (used by hard coded formulas)
0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)
0x40 - to add/sub (masteries, buffs, debuffs, SA's)
0x50,0x60 - not need.


Skill Multipliers, "addontionals"
Can be used with: mul order, mul val ...

2.0   100%
1.90  90%
1.80  80%
1.70  70%
...
...
...
...
...
1.10 10%
1.0   0%
0.90 -10%
0.80 -20%
0.70 -30%
...
...
...
...
...
0.10 -90%
0.0   -100%

Can be used with: add order, add val ...

1 - 1
2 - 2
3 - 3 ... Cheesy

EXAMPLE:
if you want to add an armor +3 evasion:

<item id='10177' name="Black Half-Mask">
  <for>
<add val='3' order='0x40' stat='rEvas'/>
  </for>b
</item>

___________ OR ___________

if you want to add a weapon 20% Heal Point:
<item id='8190' name="demonic_sword_zariche">
  <for>
    <set val='361' order='0x08' stat='pAtk'/>
    <set val='137' order='0x08' stat='mAtk'/>
    <set val='12' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='325' order='0x08' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
    <mul val='1.20' order='0x30' stat='maxHp'/>
  </for>
</item>

___________ OR ___________

If you want to add any resistance to anything:

  (not official stats->)
  <skill id="3561" levels="1" name="Ring of Baium">
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
    <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you -40% chance to resist!!
      <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> if you type +10% its give you +10% chance.

      <add order="0x40" stat="accCombat" val="2" />
      <mul order="0x30" stat="cAtk" val="1.15" />
      <mul order="0x30" stat="rootVuln" val="0.70" />
      <mul order="0x30" stat="pAtkSpd" val="1.05" />
      <mul order="0x30" stat="mAtkSpd" val="1.04" />
    </for>
  </skill>

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2

Re: [GUIDE] XML Stats

There are several sites that allow the creation of signature files BOINC. These include BOINC Synergy BOINC Stats and Web Munday. These are graphic files of any type that can be accessed from anywhere. Just find one you like, and you're done. I think there are a couple of third party sites that allow loading of XML to a specific user.

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Re: [GUIDE] XML Stats

I will use your instruction to my gameserver. There so many things I wish to make changes, now I able to do that.

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